These are all the projects I've worked on as an entrepreneur, because my motto is that it is important to fail I'm listing everything shamelessly.
Preona is my current startup that began its life as the team developing Twitulater. Around the time of Seedcamp 2009 it changed its focus from Twitter clients and started looking broader and deeper into the problem of information overload - merely a correction of course towards the ultimate vision when you ask me.
Our goal is to create a set of applications for the emerging Syanptic Web, which would rank real-time information streams in near real time, all along reading its user behaviour and understanding how to intelligently react to it.
Twitulater was my first really proper step into becoming an entrepreneur. It had a very clearly stated mission - become the best Twitter client ever - and was all about resolving information overload and some other things. The project eventually failed because of poor execution and my own failing at understanding what I'm actually trying to do.
A good learning step all around.
Urbanislovar.org was, despite all its flaws in execution, my first step into entrepreneurship. The project only lasted about six months in 2008 before it died, but it's there, a permanent mark of "I have learned something!" on my record.
These projects are about more deep-level programming and are rarely commercially oriented.
Chlorine Boards was (technically is) a web development framework that grew out of a desire to create a saner forum development environment than phpBB. I started in May 2004 and was very active on the project for a few years - eventually it turned into an in-house framework that only saw active development on an as-needed basis at Studio Poper. To my knowledge they still use it these days despite my having moved on.
Detextive is a text analysis project that I worked on in 2007 and 2008. Its stated mission was to create a simple and intuitive tool for experts dealing with a lot of text because the current tools were cumbersome to use. To me it was most interesting from an algorithmical point of view because it enabled me to brush shoulders with Natural Language Processing, semantic analysis of websites and website scraping/content extraction.
When I left the project it was capable of generating a tagcloud from any set of websites or documents, extract sentences and analyze collocation of words.
This project was really the catalyst for all my subsequent entrepreneurial efforts (as of late 2009) because it opened my eyes to a whole array of problems.
This is a jQuery plugin I created when Google came out with the new button design as an experiment into how hard it is to make a complete button suite with checkboxes, dropdowns and everything else you need. It turned out it's not that difficult after all since I was finished in two days.
These are all of my past and present website development projects, for most of these I was not the designer, but only coded the logic and made everything work like it should
This website was created to facilitite Mitja Gaspari in the 2007 Slovenian presidential elections. I was the frontend guy on this project.
This project wanted to invite people to drink juice instead of beer on a happy hour. We had some pretty cool ideas for the website, but the client eventually decided to do something simpler.
This was the first really proper commercial project I ever worked on. Despite some difficulties in the development process I think we did a damn good job and it is probably the most actively used website I ever created.
The first freelancing project I worked on where I wasn't developing something for use buried inside a huge codebase. It shows, but you've got to get your feet wet somewhere.
Nothing really special here, the designers had all the fun.
Polok was/is a project intending to help local communities establish a communication channel with the authorities.
Another project where designers had most of the fun, but I found something worthwhile to do anyway. This was the project where I developed the MagicallyDisplayAnyKindOfFile module for Chlorine Boards.
The To-Gather social network was especially fun to build because I discovered there was an opensource solution I could use - Elgg. It was a lot of fun modifying it to suit the client.
The designer had a lot of fun with this project which means I had a lot of "fun" with the CSS. This one was ... heh ... it was special.
An incredibly fun project! Total and complete communicology porn, seriously. Everybody at Studio Poper got together and made up proverbs to paint all over the crosswalks in Ljubljana. Then we made a pretty website and experimented with a seamless sideways layout and a whole bunch of jQuery magic.
This is my last project done at Studio Poper and my first as a proper lead developer where I had to coordinate others. For that it will always have a special place in my mind.
These days I no longer deal with webcomics much, but there were a few I've gone through to varying degree of success. They are listed here more as a preservation effort than anything else.
Cthulhu and other crazies was a webcomic I drew between April 2006 and May 2007. The format, content and spirit of this comic were heavily influenced by Kazu Kibuishi's Copper.
This was a webcomic I did back around 2004. It would seem only the original inks survived and I will scan and upload them some day, for now, just a short description.
However some images from a 24hr comic challenge do remain
Satan Comic was something I drew and wrote in 2002 under heavy influence from Elftor. It was a sprite comic drawn in MSPaint and no images survived to this day ... probably for the best.
Sometimes I like to play pretend that I can write, so I sometimes create short stories. Most of them never get published anywhere so I would like to have a place to store the best ones.
The novel's title was The Clash of Ancestries and I honestly don't remember what I wrote about, but I know it was crap and that I won the challenge that year.
Writing this I wanted to create an epic war novel focusing on the differencies of anachronistic monarchism and modern democracy, but a flawed creation model - trying to edit while writing - killed it before it reached anywhere near what I wanted to say. The writing itself is actually pretty good imho, I might some day return to this.
This was a little essay I wrote as one Richard Von Tropp advocating the use of airships as a superior type of flying machinery to fixed wing aircraft and even proposing some ways in which to merge the two concepts constructively. It was published in issue #3 of Steampunk Magazine.