Look at those colors! Aren’t they shiny?
They’re super shiny (unless you’re color blind), but what do they mean? I’m glad you asked. That’s a speed comparison chart of 6 ways to clone JavaScript objects, run in 5 browsers, on 2 devices: my laptop and my iPhone 5SE.
You can try the benchmark yourself:
>Click here. < I’d make an iframe, but it freezes my browser for many seconds at a time. It even freezes the CSS animation on that React logo.
Dangerous business those benchmarks.
Firefox is the only browser that decides something weird is going on and throws a warning. Everyone else happily blocks JS, CSS, and UI.
Now, is this benchmark fair? I don’t know. Running benchmarks on a computer that’s doing a bunch of other stuff is never really fair. Maybe a different tab just tried to do something, or Spotify downloaded a song, or Dropbox ran a metadata update on my entire hard drive.
A bunch of things can affect these results. That’s why you can run it yourself. But I did my best to ensure fairness as much as I could.
- Each test runs alone, asynchronously
- Each test is re-run 20-times
- Each test uses the same source data
- Each test produces the same deep-ish cloned dataset
I say “deep-ish” because we’re cloning an array of some 81,000 objects. The objects are shallow, which means we can cut corners.
const experiments = {
"lodash _.cloneDeep": _.cloneDeep,
".map + lodash _.clone": (arr) => arr.map((d) => _.clone(d)),
".map + lodash _.assign": (arr) => arr.map((d) => _.assign({}, d)),
"JSON string/parse": (arr) => JSON.parse(JSON.stringify(arr)),
".map + Object.assign": (arr) => arr.map((d) => Object.assign({}, d)),
".map + React's update()": (arr) => arr.map((d) => update({}, { $merge: d })),
};
We use _.cloneDeep
without understanding context. This is a little bit unfair because it tries to do too much. We run _.clone
, _.assign
, Object.assign
, and React’s update
in a loop. They benefit from not trying to work in the general case. JSON.parse/stringify
is on the same level as _.cloneDeep
: naïve, complete, works for anything.
I’m gobsmacked that for datasets this big, you’re better off converting to JSON and back than using Lodash’s cloneDeep
function. I have no idea how that’s even possible. Maybe JSON benefits from an implementation detail deep in the engine?
But then why is _.assign
faster than Object.assign
? They both make a shallow copy of an object, but Object.assign
is a language feature, and _.assign
is implemented in pure JavaScript.
I think … how else? I hope @jdalton can shed some light on this.
You can see the entire test runner on Github here. There are a few comments, but the interesting bit is this runner
function. It ensure fairness by isolating timing to only the cloning method.
runner(name, method) {
let data = this.state.data;
const times = d3.range(0, this.N).map(() => {
const t1 = new Date();
let copy = method(data);
const t2 = new Date();
return t2 - t1;
});
let results = this.state.results;
results.push({name: name,
avg: d3.mean(times)});
this.setState({results: results});
}
The runner itself is called asynchronously via setTimeout(foo, 0)
, and the async
library ensures tests don’t happen in parallel. Inside runner
, we iterate through N = 20
indexes, take timestamp, perform clone, take another timestamp, and construct an array of time diffs. Then we use d3.mean
to get the average and add it to this.state.results
with setState
.
It runs in React because I’m lazy and create-react-app
is the quickest way to set everything up :)
Maybe there’s some unfairness in how Babel compiles this code? That’s possible ?
My conclusion is this: Use the appropriate algorithm for your use-case, and run your code in Chrome.
Continue reading about Firefox is slow, Lodash is fast
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- Animating 2048 SVG nodes in React, Preact, Inferno, Vue, Angular 2, and CycleJS – a side-by-side comparison
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- Screw web performance, just wait a little 😈
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