Spurred by debate on A Puzzle in JavaScript objects, I wanted to find the best way to clone objects in JavaScript. In this scenario, “best” means “fastest on average”.
I’m using the dataset from this visualization on H1B salaries as a quick way to build many objects. The dataset contains 81,123 objects with 9 keys each.
The experiment is set up like this:
- load & parse data
- run clone experiments in series
- each experiment makes 10 deep copies of the dataset
- “deep” is allowed to mean just the 2 levels required (objects in array don’t contain more objects)
- present average runtime of each clone
Each individual experiment uses this runner:
runner(name, method) {
const times = d3.range(0, this.N).map(() => {
const t1 = new Date();
let copy = method(this.state.data);
const t2 = new Date();
return t2 - t1;
});
let results = this.state.results;
results.push({name: name,
avg: d3.mean(times)});
this.setState({results: results});
}
If you spot a problem with that setup, tell me.
Preliminary results, running on my laptop in Chrome 53, are a bit strange. Iterating through the array and doing Object.assign
is fastest, and _.cloneDeep
is slowest.
I want to add a more context-aware Lodash approach, Immutable.js, and a few different browsers. Then make some graphs :)
What’s your favorite way to clone objects in JavaScript? I’ll add it to the test.
Continue reading about Object clone performance: preliminary results
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