Here's part 2 of Kiran B's challenge from last week 👉 animating our drilldown piechart.
You can watch the whole stream or keep reading. This was fun to figure out. I'm loving the flexibility of this hybrid approach to animation.
Yelling at my computer when it got too slow to run CodeSandbox was A+ 👌
And if you prefer to jump straight into messing around with code, here's the CodeSandbox
Hybrid animation is a merger of two approaches to animation I teach in React for Data Visualization. Also a brand new chapter I just added ✌️
- Change state 60 times per second, trigger re-renders, components look animated
- Give control to D3, use a transition, move back to React
Both those approaches work great.
You get heaps of control with the state-based approach, it's fast, the animations look sick, and you spend a lot of brain cycles thinking about details.
Transitions are easier, look great, and you mess with the DOM just a little. React doesn't like that but will tolerate your shenanigans if you're nice about it.
But transitions fail when you have complex scenarios with animations spanning multiple components.
And that's where hybrid animation comes in 👉 ease of transitions, full render control.
We're working off of the drilldown piechart from last week. So we've got the basics
- Hierarchical data where each slice has multiple children
<Arc>component that renders individual slices
<DrilldownPie>that uses a
d3.pie()generator and renders slices in a loop
We cleaned up state management and added the drill-up feature.
useDrillableData is a custom hook that takes our data and sets up a reducer so we can tie different state changes together.
renderDatato the children array; this creates the drilldown effect
- add current data to the
stack; this will help us know how to drill back up
startAngleso pie animations look connected to what you clicked
- pop the previous data from the
- drop the last element in our
- keep the same
If you're at the highest level already, we do nothing.
To use this new state management mechanism we replaced the previous
useState code with
useDrillableData and called
dispatch on click events instead of
<DrilldownPie> can go in both directions. That was a problem before 😅
Hybrid animation is all about leveraging both React and D3 for what they do best: React manages rendering and events, D3 calculates the tricky stuff for smooth animations.
Here's the recipe:
- trigger a React effect
- start a D3 transition
- create a custom tween
- use the tween to drive state
useEffect runs its method when
renderData changes. That's every time you drilldown or drillup.
The effect runs a D3 transition on an empty selection. Sets duration to 3 seconds, an easing function to look pretty, and fires off a custom tween.
Tweens are meant to manipulate DOM attributes, but when you think about it, they're just functions that run on every step of the transition. They can do whatever you want to do on every keyframe. 🤔
We start with an interpolator from
100. Interpolators translate the time parameter,
t, into a smooth transition from start to end. Easing functions manipulate that
t parameter to create fun effects.
Interpolator in hand, we return a parametrized function that updates state with
setPercentVisible using the interpolator.
Using that state change to animate our piechart looks like this:
setPercentVisible come from a
useState hook. Getter and setter :)
D3 pie generators take a
endAngle config and fit the entire piechart between those angles. If we keep changing the
endAngle to be closer and closer to a full circle based on
percentVisible, we get an animation that looks like a piechart revealing itself.
The trick here is that React hooks are magic and the tree diffing algorithm is fast as hell.
On each step of the transition, our tween changes state and triggers a re-render. When the piechart re-renders, it uses the updated angle.
The updated angle creates a bigger piechart. The arc components adjust and make themselves fit inside.
Crucially, React doesn't re-run the effect. Nothing that our effect relies on changed, so it keeps running uninterrupted.
The result is a powerful new animation technique ✌️
Here's how it works 👇
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